Tuesday, February 7, 2012

What are the steps to creating a mmorpg?

I just need a basic set of steps, Like what programs would I need to make the world platform, Make characters, make the chatlog, ect. just a step by step process on what to download first, and what to do. Im trying to make a 2d mmorpg, mabye a 3d, I think I could manage it by myself for now. I dont think it'll be that bigWhat are the steps to creating a mmorpg?
MMORPG requires mainly knowledge of server programmng combined with knowledge with graphic programming. you could make a 2D MMORPG in VB even. (since it's possible to do server programming VIA winsock control). What you do is you design a server program this is what holds the game information like MAPS and such. When a client logs into the server, the server sends it information. the client simply apply the information to the game. It's not difficult, just require knowledge of server programming. So in summary to make a mmorpg in small simple steps:



1.) learn how to set up a server or use APACHE.

2.) Choose a programming language....study it. I recommend anyone starting out in programming to start off with visual basic.

3.) Study Server Programing as well as graphic programming.



these steps you can make a 2d sprite game.



you could use java, and make an mmorpg like runescape.com, but again it requires a server.



Keep in mind Server Programming and "Socket Programming is the same thing"



You just have to design a server program, and ensure the clients connects with the server program.



i was just giving you an insight of where you need to study.



If you need to konw more about MMORPG games, here is a website where you can go:

http://gamelist.mmosite.comWhat are the steps to creating a mmorpg?
if you have made games before you should already know the programs that need to be used and that you are most comfortable with. If you have never made a game before an MMO is not the place to start. learn basic game mechanics first try Game Maker or Unity 3d. For modeling try Maya, 3ds Max and/or Blender.

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